Clinical Virtual Reality Evoution of virtual human agents in clinical healthcare: - Psychological, cognitive , motor issues and virtual humans - Confitivie: test of function in a virtual setting for testing PTSD and check the coginitive ability of the users to determine their fitness to go back to military/service - Another project for attention disorder using a VR camera attached to the child's eyes: throw distractions in the environment - Kinect based system for making physical therapy fun and engaging => Game based rehab - Iculus (finger movement tracker on the front) for rehab - Social workers training for vetran population -> create virtual patients: social workers get a chance to respond to a virtual patient can be extended to allow epople seeking help through an online interface - Simcoach: Virtual human for marines - VR/VE/avatar growth dynamic over th years # Panic disorder and agoraphobia - Make the person enter VR and try to get over their anxiert - Performs vetter than in-vivo exposure Suspension of disbelief? # Social phobia - 2d characters turned towards the subject to help obercome social phobia # Fear of public speaking - psious.com # Fear of heights - Character guides patient to overcome fear # VR cue explosure for addiction - PEople in rehab exposed to prevent their relapse # PTSD - Manipulate the people in a setting # Paraonia -> Introduce more characters for person # Depression - Lack of self-compassion - Repeated cycle of seeing things from the patient's point of view and seeing the patient himself/herself # Autism spectrum disorder - Character for jobinterview training for - Significant improvement in interview behavior # Virtual patients lab - Allow for hard cases where the human would be in a dilemma - Virtual wellness agent for university populations # Interviewing child by police # Distressed but unwilling to admit it # Detection and computational analysis of psychological analysis - Ability to detect hesistance through low gaze attention 0 Self-repor,t physiological, behabior